The green archers are especially nice because of their poison ability but your army may already be half-destroyed before it really starts to take out units. They won't exactly one-shot a knight but a massed bunch of them will take care of most medium-range units all the same. White/Green Archers: Now we're starting to talk about some semi-decent firepower, these are the only units you should be recruiting early game in my opinion. These will do in a pinch but prefer the archers. Kobolds need massed ranged because their melee troops are so terrible. Red/Blue Kobold Slingers: Terrible, but better than the vanilla kobolds. meh.īlack Kobold Scout: I mean, you needed a scout to see all those pesky brigands right? Here you go, and it even has stealth. Stealth is nice when used effectively but overall. I would recommend just waiting for them to spawn from Kobold Strongholds whenever you start producing those.īlack Kobold Warriors: Same as above, just with the stealth bonus. Nothing to write home about and it is therefore debatable if they are worth the additional 5 iron you have to spend to recruit them. Overall, they're essentially just a little bit more survivable than regular kobolds. A little bit better weapons, a little bit better hp, and as of this writing, the same terrible morale. Red/White/Green/Blue Kobold Warriors: These guys at least have shields. Otherwise they are only useful as fodder just like the others. This may be useful in certain hit-and-run guerrilla warfare situations when you also have a black kobold leader (Chief/Shaman/Prophet). just feed them to the dragons/drakes at your earliest convenience.īlack Kobolds: These guys are also pretty awful EXCEPT that they can stealth. At best, they are useful against a magic user or elemental of their respective type. Essentially these guys are among the weakest troops in the game aside from their resistances and terrain stealth/move bonuses. They have low morale, low hp, and low damage. Red/White/Green/Blue Kobolds: These guys are your basic fodder troops. And fire magic is very common in the game and so they may be quite strong depending on what you're up against even without their Dragon Spawn. they make up for this somewhat by having perhaps the strongest Dragon Spawn of any color. Each color has their own strengths which make them stand out, though red are possibly the weakest since they only have fire immunity and lack even archers (they have slingers instead). Blue kobolds have snow move and snow stealth. White kobolds troops can often have flying. Some of the colors also get additional advantages, such as green kobolds having forest stealth, swamp move, and their archers using poison on their arrows. For black kobolds, they have no immunities but are instead stealthy. Red is immune to fire, White is immune to lightning etc. All kobolds each have the advantage of being immune to their respective elements, e.g. It seems appropriate to start with a mention about the various color types for kobolds. It should connect with Sky, Hades, Primal and Inferno – I got in through Primal, tried the Sky portal and failed, Hades portal led me to the upper-left corner of the Hades map (surrounded by Void) so couldn’t proceed and only the Infernal and Primal portals worked properly.A special thanks to Maverick00053, mergele, and Draken for their helpful suggestions! And additional thanks to dopamine released for urging me to make this into an official guide. I could only get in through aforementioned Primal plane. If you dig your way to Inferno or cause apocalypse via El, a couple turns afterwards a gate to Celestial plane will open in Elysium.Īztlan – It’s a bit bugged. There’s 4 of each type of portal, but the bottom right ‘planar’ portal doesn’t work for me.Ĭelestial – Again, connected with Primal, so that’s one way of getting in. There’s a lot of portals here, the ones near the void border lead you to the central island, while the ones close to the central ocean lead into different planes. The southern-most gate in the Nexus area leads to the Primal plane. I found it easiest to get into through Elemental, thanks to Warlock’s new ritual to transport into the water plane. Primal – It’s connected with Celestial, Elemental and Aztlan. You can also plant your own magic beans if you get the item. Just climb on a mountain peak, magic beanstalk, rainbow or fly. Arguably better than before.Įdit: Forgot about sky since it’s so easy to get into. Warlock still is the best Planar Explorer around though. Hades remains the most class-locked one, but the rest are obtainable by other classes using some items like the Portable Pit.
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